Effects · Step
Play a sound to everyone
Play the same sound to every player on the server, wherever they are.
m.fx.sound_everyone
In a flow
“When an event starts → Play a sound to everyone: minecraft:block.bell.use.”
When an event starts → Play a sound to everyone: minecraft:block.bell.use.
What it does
Play the same sound to every player on the server, wherever they are. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Effects in the palette.
When to use it
Use it when the flow needs to: play the same sound to every player on the server, wherever they are.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Volume Number
-
How loud, from 0 to 2. Louder carries further: 1 is about 16 blocks.
What goes there: Type it in the side panel, or wire in a number. e.g. 42
If it's empty: Optional. Left empty and unwired, it uses 1.
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- Pitch Number
-
How high, from 0.5 to 2. 1 is normal.
What goes there: Type it in the side panel, or wire in a number. e.g. 42
If it's empty: Optional. Left empty and unwired, it uses 1.
Connects fromA member's variablesAccept applicationActive membersAddAdd a forum tagAdd a labelAdd a row to a Google SheetAdd a staff noteand 501 more