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Effects · Step

Play a sound to everyone

Play the same sound to every player on the server, wherever they are.

Basic plan m.fx.sound_everyone

In a flow

“When an event starts → Play a sound to everyone: minecraft:block.bell.use.”

When an event starts → Play a sound to everyone: minecraft:block.bell.use.

What it does

Play the same sound to every player on the server, wherever they are. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Effects in the palette.

When to use it

Use it when the flow needs to: play the same sound to every player on the server, wherever they are.

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

Volume Number

How loud, from 0 to 2. Louder carries further: 1 is about 16 blocks.

What goes there: Type it in the side panel, or wire in a number. e.g. 42

If it's empty: Optional. Left empty and unwired, it uses 1.

Connects fromA member's variablesAccept applicationActive membersAddAdd a forum tagAdd a labelAdd a row to a Google SheetAdd a staff noteand 501 more

Pitch Number

How high, from 0.5 to 2. 1 is normal.

What goes there: Type it in the side panel, or wire in a number. e.g. 42

If it's empty: Optional. Left empty and unwired, it uses 1.

Connects fromA member's variablesAccept applicationActive membersAddAdd a forum tagAdd a labelAdd a row to a Google SheetAdd a staff noteand 501 more

Often next

Related in Effects

Wires and sockets · Data values · Plans