Entities & mobs · Step
Set despawn when far
Choose whether a mob disappears when players are far away, or stays loaded.
m.entity.set_despawn_far
In a flow
“When a player uses a command → Spawn an entity → Set despawn when far off.”
When a player uses a command → Spawn an entity → Set despawn when far off.
What it does
Choose whether a mob disappears when players are far away, or stays loaded. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Entities & mobs in the palette.
When to use it
Use it when the flow needs to: choose whether a mob disappears when players are far away, or stays loaded.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Entity Entity
-
The entity it's about: wire one in, like Entity from Spawn an entity.
What goes there: Type it in the side panel, or wire in an entity. e.g. Zombie
If it's empty: Optional. Left empty and unwired, the step runs without it.
- Despawns Yes / no
-
Off keeps it around.
What goes there: Type it in the side panel, or wire in true or false. e.g. true
If it's empty: Optional. Left alone, it's off.
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