Logic · Step
Cancel: a player tries to pick up an ite
Stops this from happening, as if it never did: a player tries to pick up an item. Only in a flow that starts when a player tries to pick up an item, before any Wait.
m.on.player_attempt_pickup_item.cancel
In a flow
“When a player tries to pick up an item → If something → Cancel: a player tries to pick up an ite”
When a player tries to pick up an item → If something → Cancel: a player tries to pick up an ite
What it does
Stops this from happening, as if it never did: a player tries to pick up an item. Only in a flow that starts when a player tries to pick up an item, before any Wait. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Logic in the palette.
When to use it
Use it to decide what happens next: stops this from happening, as if it never did: a player tries to pick up an item. Only in a flow that starts when a player tries to pick up an item, before any Wait.
When not to
If nothing should change in Discord, a value node or a check is lighter.