Entities & mobs · Check
The mushroom cow has effects for next…
True when the mushroom cow has effects for next stew. Paper: for the presence of custom potion effects to be applied to the next suspicious stew received from milking this MushroomCow.
m.mob.mushroom_cow.has_effects_for_next_stew
In a flow
“When a player right-clicks an entity → If The mushroom cow has effects for next stew → Answer Yes!”
When a player right-clicks an entity → If The mushroom cow has effects for next stew → Answer Yes!
What it does
True when the mushroom cow has effects for next stew. Paper: for the presence of custom potion effects to be applied to the next suspicious stew received from milking this MushroomCow. It's a check: put it in an If, and the flow goes one way when it's true and the other when it isn't. Find it under Entities & mobs in the palette.
When to use it
Use it when the flow needs to: true when the mushroom cow has effects for next stew. Paper: for the presence of custom potion effects to be applied to the next suspicious stew received from milking this MushroomCow.
When not to
To pick between more than two outcomes, Switch or Random reads better than a chain of checks.
Typical wiring
Sockets: settings you can wire
- Entity Entity
-
The mushroom cow: wire one in, like Entity from Spawn an entity.
What goes there: Type it in the side panel, or wire in an entity. e.g. Zombie
If it's empty: Optional. Left empty and unwired, the step runs without it.