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Entities & mobs · Check

The mushroom cow has effects for next…

True when the mushroom cow has effects for next stew. Paper: for the presence of custom potion effects to be applied to the next suspicious stew received from milking this MushroomCow.

Basic plan m.mob.mushroom_cow.has_effects_for_next_stew

In a flow

“When a player right-clicks an entity → If The mushroom cow has effects for next stew → Answer Yes!”

When a player right-clicks an entity → If The mushroom cow has effects for next stew → Answer Yes!

What it does

True when the mushroom cow has effects for next stew. Paper: for the presence of custom potion effects to be applied to the next suspicious stew received from milking this MushroomCow. It's a check: put it in an If, and the flow goes one way when it's true and the other when it isn't. Find it under Entities & mobs in the palette.

When to use it

Use it when the flow needs to: true when the mushroom cow has effects for next stew. Paper: for the presence of custom potion effects to be applied to the next suspicious stew received from milking this MushroomCow.

When not to

To pick between more than two outcomes, Switch or Random reads better than a chain of checks.

Typical wiring

Sockets: settings you can wire

Entity Entity

The mushroom cow: wire one in, like Entity from Spawn an entity.

What goes there: Type it in the side panel, or wire in an entity. e.g. Zombie

If it's empty: Optional. Left empty and unwired, the step runs without it.

Often next

Related in Entities & mobs

Wires and sockets · Data values · Plans