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Starts when · Starts a flow

When a hopper or player composts

Starts when an item is added to a composter.

Basic plan m.on.compost_item

In a flow

“When a hopper or player composts, the steps wired after it run.”

When compost item → Broadcast {trigger.will_raise_level}

What it does

Starts when an item is added to a composter. It starts a flow, and gives the steps after it values about what happened. It gives 3 values later steps can use. Find it under Starts when in the palette.

When to use it

Use it to start a flow when a hopper or player composts.

When not to

If the flow should start from a click or a command instead, pick that trigger: a flow has exactly one.

Typical wiring

Values it gives

Block Block

The block of the compost item. e.g. Stone

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Item Item

The item of the compost item. e.g. 1× Stone

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Will raise level Yes / no

The will raise level of the compost item. e.g. true

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Often next

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Wires and sockets · Data values · Plans