Starts when · Starts a flow
When a hopper or player composts
Starts when an item is added to a composter.
m.on.compost_item
In a flow
“When a hopper or player composts, the steps wired after it run.”
When compost item → Broadcast {trigger.will_raise_level}
What it does
Starts when an item is added to a composter. It starts a flow, and gives the steps after it values about what happened. It gives 3 values later steps can use. Find it under Starts when in the palette.
When to use it
Use it to start a flow when a hopper or player composts.
When not to
If the flow should start from a click or a command instead, pick that trigger: a flow has exactly one.
Typical wiring
Values it gives
- Block Block
-
The block of the compost item. e.g. Stone
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Item Item
-
The item of the compost item. e.g. 1× Stone
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Will raise level Yes / no
-
The will raise level of the compost item. e.g. true
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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