Regions & protection · Check
Region exists
Whether a region with this name has been defined.
m.region.exists
In a flow
“When a player uses a command → If Region exists named arena → Teleport them there.”
When a player uses a command → If Region exists named arena → Teleport them there.
What it does
Whether a region with this name has been defined. It's a check: put it in an If, and the flow goes one way when it's true and the other when it isn't. Find it under Regions & protection in the palette.
When to use it
Use it when the flow needs to: whether a region with this name has been defined.
When not to
To pick between more than two outcomes, Switch or Random reads better than a chain of checks.
Typical wiring
Sockets: settings you can wire
- Region Text
-
The region's name, like spawn. Letters, numbers, - and _.
What goes there: Type it in the side panel, or wire in text. e.g. Hello there
If it's empty: Optional. Left empty and unwired, it uses spawn.
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