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Regions & protection · Check

Region exists

Whether a region with this name has been defined.

Basic plan m.region.exists

In a flow

“When a player uses a command → If Region exists named arena → Teleport them there.”

When a player uses a command → If Region exists named arena → Teleport them there.

What it does

Whether a region with this name has been defined. It's a check: put it in an If, and the flow goes one way when it's true and the other when it isn't. Find it under Regions & protection in the palette.

When to use it

Use it when the flow needs to: whether a region with this name has been defined.

When not to

To pick between more than two outcomes, Switch or Random reads better than a chain of checks.

Typical wiring

Sockets: settings you can wire

Region Text

The region's name, like spawn. Letters, numbers, - and _.

What goes there: Type it in the side panel, or wire in text. e.g. Hello there

If it's empty: Optional. Left empty and unwired, it uses spawn.

Connects fromA member's variablesAccept applicationAdd a Notion pageAdd a Trello cardAdd an emojiAdd to number in objectAdd up timesAdd working daysand 845 more

Often next

Related in Regions & protection

Wires and sockets · Data values · Plans