Saved data · Step
Forget a value
Delete a saved value, so it reads as empty again.
m.state.delete
In a flow
“When a player uses a command → Forget a value: player, home.”
When a player uses a command → Forget a value: player, home.
What it does
Delete a saved value, so it reads as empty again. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Saved data in the palette.
When to use it
Use it when the flow needs to: delete a saved value, so it reads as empty again.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Player Player
-
Whose: the player (for player, item and menu). Leave unwired for whoever started the flow.
What goes there: Type it in the side panel, or wire in a player. e.g. Alex
If it's empty: Optional. Left empty and unwired, the step runs without it.
- Entity Entity
-
Which entity, for entity. Wire one in, like Entity from Spawn an entity.
What goes there: Type it in the side panel, or wire in an entity. e.g. Zombie
If it's empty: Optional. Left empty and unwired, the step runs without it.
- Block Location
-
Which block, for block: wire a location in, or type world x y z.
What goes there: Type it in the side panel, or wire in a location. e.g. world 10.5 64 -3.2
If it's empty: Optional. Left empty and unwired, the step runs without it.