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Saved data · Step

Forget a value

Delete a saved value, so it reads as empty again.

Basic plan m.state.delete

In a flow

“When a player uses a command → Forget a value: player, home.”

When a player uses a command → Forget a value: player, home.

What it does

Delete a saved value, so it reads as empty again. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Saved data in the palette.

When to use it

Use it when the flow needs to: delete a saved value, so it reads as empty again.

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

Player Player

Whose: the player (for player, item and menu). Leave unwired for whoever started the flow.

What goes there: Type it in the side panel, or wire in a player. e.g. Alex

If it's empty: Optional. Left empty and unwired, the step runs without it.

Entity Entity

Which entity, for entity. Wire one in, like Entity from Spawn an entity.

What goes there: Type it in the side panel, or wire in an entity. e.g. Zombie

If it's empty: Optional. Left empty and unwired, the step runs without it.

Block Location

Which block, for block: wire a location in, or type world x y z.

What goes there: Type it in the side panel, or wire in a location. e.g. world 10.5 64 -3.2

If it's empty: Optional. Left empty and unwired, the step runs without it.

Often next

Related in Saved data

Wires and sockets · Data values · Plans