Logic · Step
Player shield disable: set cooldown
Changes the player shield disable's cooldown before the server goes on with it. Paper: the cooldown of the shield in ticks. Only before any Wait.
m.on.player_shield_disable.set_cooldown
In a flow
“When a shield is knocked down → Player shield disable: set cooldown → Done”
When a shield is knocked down → Player shield disable: set cooldown → Done
What it does
Changes the player shield disable's cooldown before the server goes on with it. Paper: the cooldown of the shield in ticks. Only before any Wait. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Logic in the palette.
When to use it
Use it to decide what happens next: changes the player shield disable's cooldown before the server goes on with it. Paper: the cooldown of the shield in ticks. Only before any Wait.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Cooldown Number
-
The player shield disable's new cooldown.
What goes there: Type it in the side panel, or wire in a number. e.g. 42
If it's empty: Optional. Left empty and unwired, it uses 0.
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