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Entities & mobs · Value

Schoolable fish max school size

Gives the schoolable fish's max school size, a whole number. Paper: the maximum number of fish that will naturally follow this fish.

Basic plan m.mob.schoolable_fish.max_school_size

In a flow

“When a player right-clicks an entity → Answer max school size: {node.v.value} → Done”

When a player right-clicks an entity → Answer max school size: {node.v.value} → Done

What it does

Gives the schoolable fish's max school size, a whole number. Paper: the maximum number of fish that will naturally follow this fish. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 1 value later steps can use. Find it under Entities & mobs in the palette.

When to use it

Use it when the flow needs to: gives the schoolable fish's max school size, a whole number. Paper: the maximum number of fish that will naturally follow this fish.

When not to

For a value that never changes, type it into the setting instead of wiring a node.

Typical wiring

Sockets: settings you can wire

Entity Entity

The schoolable fish: wire one in, like Entity from Spawn an entity.

What goes there: Type it in the side panel, or wire in an entity. e.g. Zombie

If it's empty: Optional. Left empty and unwired, the step runs without it.

Values it gives

Max school size Number

The schoolable fish's max school size. e.g. 1

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Wires and sockets · Data values · Plans