Logic · Step
Set the fly at player
Changes the player attempt pickup item's fly at player before the server goes on with it. Paper: the item will fly at the player Cancelling the event will set this value to false. Only before any Wait.
m.on.player_attempt_pickup_item.set_fly_at_player
In a flow
“When a player tries to pick up an item → Set the fly at player → Done”
When a player tries to pick up an item → Set the fly at player → Done
What it does
Changes the player attempt pickup item's fly at player before the server goes on with it. Paper: the item will fly at the player Cancelling the event will set this value to false. Only before any Wait. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Logic in the palette.
When to use it
Use it to decide what happens next: changes the player attempt pickup item's fly at player before the server goes on with it. Paper: the item will fly at the player Cancelling the event will set this value to false. Only before any Wait.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Fly at player Yes / no
-
The player attempt pickup item's new fly at player.
What goes there: Type it in the side panel, or wire in true or false. e.g. true
If it's empty: Optional. Left alone, it's off.
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