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Chat & text · Check

Is in a chat channel

Check if a player is listening to a chat channel such as staff or trade. Use it to keep a message or command to the right people.

Basic plan m.chat.in_channel

In a flow

“When a player chats → If Is in a chat channel staff → Cancel the event.”

When a player chats → If Is in a chat channel staff → Cancel the event.

What it does

Check if a player is listening to a chat channel such as staff or trade. Use it to keep a message or command to the right people. It's a check: put it in an If, and the flow goes one way when it's true and the other when it isn't. Find it under Chat & text in the palette.

When to use it

Use it when the flow needs to: check if a player is listening to a chat channel such as staff or trade. Use it to keep a message or command to the right people.

When not to

To pick between more than two outcomes, Switch or Random reads better than a chain of checks.

Typical wiring

Sockets: settings you can wire

Player Player

Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.

What goes there: Type it in the side panel, or wire in a player. e.g. Alex

If it's empty: Optional. Left empty and unwired, the step runs without it.

Channel Text

A short name like trade or staff. Letters, numbers, - and _.

What goes there: Type it in the side panel, or wire in text. e.g. Hello there

If it's empty: Optional. Left empty and unwired, it uses trade.

Connects fromA member's variablesAccept applicationAdd a Notion pageAdd a Trello cardAdd an emojiAdd to number in objectAdd up timesAdd working daysand 845 more

Often next

Related in Chat & text

Wires and sockets · Data values · Plans