Chat & text · Check
Is in a chat channel
Check if a player is listening to a chat channel such as staff or trade. Use it to keep a message or command to the right people.
m.chat.in_channel
In a flow
“When a player chats → If Is in a chat channel staff → Cancel the event.”
When a player chats → If Is in a chat channel staff → Cancel the event.
What it does
Check if a player is listening to a chat channel such as staff or trade. Use it to keep a message or command to the right people. It's a check: put it in an If, and the flow goes one way when it's true and the other when it isn't. Find it under Chat & text in the palette.
When to use it
Use it when the flow needs to: check if a player is listening to a chat channel such as staff or trade. Use it to keep a message or command to the right people.
When not to
To pick between more than two outcomes, Switch or Random reads better than a chain of checks.
Typical wiring
Sockets: settings you can wire
- Player Player
-
Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.
What goes there: Type it in the side panel, or wire in a player. e.g. Alex
If it's empty: Optional. Left empty and unwired, the step runs without it.
- Channel Text
-
A short name like trade or staff. Letters, numbers, - and _.
What goes there: Type it in the side panel, or wire in text. e.g. Hello there
If it's empty: Optional. Left empty and unwired, it uses trade.
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