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Logic · Step

Player purchase: set reward exp

Changes the player purchase's reward exp before the server goes on with it. Paper: the trade will try to reward exp. Only before any Wait.

Basic plan m.on.player_purchase.set_reward_exp

In a flow

“When a player buys from a villager → Player purchase: set reward exp → Done”

When a player buys from a villager → Player purchase: set reward exp → Done

What it does

Changes the player purchase's reward exp before the server goes on with it. Paper: the trade will try to reward exp. Only before any Wait. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Logic in the palette.

When to use it

Use it to decide what happens next: changes the player purchase's reward exp before the server goes on with it. Paper: the trade will try to reward exp. Only before any Wait.

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

Reward exp Yes / no

The player purchase's new reward exp.

What goes there: Type it in the side panel, or wire in true or false. e.g. true

If it's empty: Optional. Left alone, it's off.

Connects fromAdd a labelAdd to a leaderboardAge from birthdayAI check a messageAnagram checkAndAnswer a deadlineAnti-nuke guardand 270 more

Often next

Related in Logic

Wires and sockets · Data values · Plans