Starts when · Starts a flow
When a player has respawned
Starts right after a player respawns. Use it to give a kit or message after death.
m.on.player_post_respawn
In a flow
“When a player has respawned, the steps wired after it run.”
When a player has respawned → Broadcast Welcome back!
What it does
Starts right after a player respawns. Use it to give a kit or message after death. It starts a flow, and gives the steps after it values about what happened. It gives 3 values later steps can use. Find it under Starts when in the palette.
When to use it
Use it to start a flow when a player has respawned.
When not to
If the flow should start from a click or a command instead, pick that trigger: a flow has exactly one.
Typical wiring
Values it gives
- Player Player
-
The player it's about. Wire it into any Player pin. e.g. Alex
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Is bed spawn Yes / no
-
The is bed spawn of the player post respawn. e.g. true
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Respawned location Location
-
The respawned location of the player post respawn. e.g. world 10 64 -3
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
Connects toAccept applicationAdd a forum tagAdd a labelAdd a Notion pageAdd a row to a Google SheetAdd a staff noteAdd a stickerAdd a Trello cardand 554 more