Players · Value
Nearest player
The online player closest to a place anywhere in its world, and how far away they are.
m.player.nearest
In a flow
“When a player uses a command → Nearest player to the beacon → Answer: {node.n.player.name} is closest.”
When a player uses a command → Nearest player to the beacon → Answer: {node.n.player.name} is closest.
What it does
The online player closest to a place anywhere in its world, and how far away they are. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 3 values later steps can use. Find it under Players in the palette.
When to use it
Use it when the flow needs to: the online player closest to a place anywhere in its world, and how far away they are.
When not to
For a value that never changes, type it into the setting instead of wiring a node.
Typical wiring
Sockets: settings you can wire
- Near Location
-
The place: wire a location in, or type world x y z.
What goes there: Type it in the side panel, or wire in a location. e.g. world 10.5 64 -3.2
If it's empty: Optional. Left empty and unwired, the step runs without it.
- Not them Yes / no
-
On leaves out the player the flow started for.
What goes there: Type it in the side panel, or wire in true or false. e.g. true
If it's empty: Optional. Left alone, it's off.
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Values it gives
- Player Player
-
The player it's about. Wire it into any Player pin. e.g. Alex
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Found Yes / no
-
False when nobody is in that world. e.g. true
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Distance Number
-
Blocks away. e.g. 4.5
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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