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Logic · Step

Player name entity: set name

Changes the player name entity's name before the server goes on with it. Paper: the name to be given to the entity. Only before any Wait.

Basic plan m.on.player_name_entity.set_name

In a flow

“When a player names a mob → Player name entity: set name → Done”

When a player names a mob → Player name entity: set name → Done

What it does

Changes the player name entity's name before the server goes on with it. Paper: the name to be given to the entity. Only before any Wait. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Logic in the palette.

When to use it

Use it to decide what happens next: changes the player name entity's name before the server goes on with it. Paper: the name to be given to the entity. Only before any Wait.

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

Name Text

The player name entity's new name. Variables allowed; MiniMessage tags like <gold> work.

What goes there: Type it in the side panel, or wire in text. e.g. Hello there

If it's empty: Optional. Left empty and unwired, the step runs without it.

Connects fromA member's variablesAccept applicationAdd a Notion pageAdd a Trello cardAdd an emojiAdd to number in objectAdd up timesAdd working daysand 845 more

Often next

Related in Logic

Wires and sockets · Data values · Plans