Logic · Step
Player name entity: set name
Changes the player name entity's name before the server goes on with it. Paper: the name to be given to the entity. Only before any Wait.
m.on.player_name_entity.set_name
In a flow
“When a player names a mob → Player name entity: set name → Done”
When a player names a mob → Player name entity: set name → Done
What it does
Changes the player name entity's name before the server goes on with it. Paper: the name to be given to the entity. Only before any Wait. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Logic in the palette.
When to use it
Use it to decide what happens next: changes the player name entity's name before the server goes on with it. Paper: the name to be given to the entity. Only before any Wait.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Name Text
-
The player name entity's new name. Variables allowed; MiniMessage tags like <gold> work.
What goes there: Type it in the side panel, or wire in text. e.g. Hello there
If it's empty: Optional. Left empty and unwired, the step runs without it.
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