Entities & mobs · Value
Entity velocity
How fast an entity is moving in each direction, in blocks per tick, and its overall speed.
m.entity.velocity_of
In a flow
“When a player uses a command → Entity velocity → If Speed is over 1 → Answer: Slow down!”
When a player uses a command → Entity velocity → If Speed is over 1 → Answer: Slow down!
What it does
How fast an entity is moving in each direction, in blocks per tick, and its overall speed. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 4 values later steps can use. Find it under Entities & mobs in the palette.
When to use it
Use it when the flow needs to: how fast an entity is moving in each direction, in blocks per tick, and its overall speed.
When not to
For a value that never changes, type it into the setting instead of wiring a node.
Typical wiring
Sockets: settings you can wire
- Entity Entity
-
The entity it's about: wire one in, like Entity from Spawn an entity.
What goes there: Type it in the side panel, or wire in an entity. e.g. Zombie
If it's empty: Optional. Left empty and unwired, the step runs without it.
Values it gives
- East Number
-
East (+) or west (-). e.g. 0
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Up Number
-
Up (+) or down (-). e.g. 0.5
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- South Number
-
South (+) or north (-). e.g. 0
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Speed Number
-
Overall speed. e.g. 0.5
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
Connects toAccount ageActive membersAddAdd answer to formAdd soundboard soundAdd timeAdd to a counterAdd to a leaderboardand 719 more