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Logic · Step

Anvil damaged: set damage state

Changes the anvil damaged's damage state before the server goes on with it. Paper: the new state of damage on the anvil. Only before any Wait.

Basic plan m.on.anvil_damaged.set_damage_state

In a flow

“When an anvil gets damaged → Anvil damaged: set damage state → Done”

When an anvil gets damaged → Anvil damaged: set damage state → Done

What it does

Changes the anvil damaged's damage state before the server goes on with it. Paper: the new state of damage on the anvil. Only before any Wait. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Logic in the palette.

When to use it

Use it to decide what happens next: changes the anvil damaged's damage state before the server goes on with it. Paper: the new state of damage on the anvil. Only before any Wait.

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Often next

Related in Logic

Wires and sockets · Data values · Plans