Logic · Step
Anvil damaged: set damage state
Changes the anvil damaged's damage state before the server goes on with it. Paper: the new state of damage on the anvil. Only before any Wait.
m.on.anvil_damaged.set_damage_state
In a flow
“When an anvil gets damaged → Anvil damaged: set damage state → Done”
When an anvil gets damaged → Anvil damaged: set damage state → Done
What it does
Changes the anvil damaged's damage state before the server goes on with it. Paper: the new state of damage on the anvil. Only before any Wait. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Logic in the palette.
When to use it
Use it to decide what happens next: changes the anvil damaged's damage state before the server goes on with it. Paper: the new state of damage on the anvil. Only before any Wait.
When not to
If nothing should change in Discord, a value node or a check is lighter.