Logic · Step
Cancel: a player starts or stops flying
Stops this from happening, as if it never did: a player starts or stops flying. Only in a flow that starts when a player starts or stops flying, before any Wait.
m.on.player_toggle_flight.cancel
In a flow
“When a player starts or stops flying → If something → Cancel: a player starts or stops flying”
When a player starts or stops flying → If something → Cancel: a player starts or stops flying
What it does
Stops this from happening, as if it never did: a player starts or stops flying. Only in a flow that starts when a player starts or stops flying, before any Wait. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Logic in the palette.
When to use it
Use it to decide what happens next: stops this from happening, as if it never did: a player starts or stops flying. Only in a flow that starts when a player starts or stops flying, before any Wait.
When not to
If nothing should change in Discord, a value node or a check is lighter.