Players · Step
Hide a mob from a player
Make one mob or entity disappear from a single player's view while everyone else still sees it.
m.player.hide_entity
In a flow
“When a player completes a quest → Hide the guide mob from the player.”
When a player completes a quest → Hide the guide mob from the player.
What it does
Make one mob or entity disappear from a single player's view while everyone else still sees it. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Players in the palette.
When to use it
Use it when the flow needs to: make one mob or entity disappear from a single player's view while everyone else still sees it.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Player Player
-
Who stops seeing it. Leave unwired for whoever started the flow.
What goes there: Type it in the side panel, or wire in a player. e.g. Alex
If it's empty: Optional. Left empty and unwired, the step runs without it.
- Entity Entity
-
The mob or entity to hide from them: wire one in, like Entity from Spawn an entity.
What goes there: Type it in the side panel, or wire in an entity. e.g. Zombie
If it's empty: Optional. Left empty and unwired, the step runs without it.