Items & inventories · Check
The damageable has max damage
True when the damageable has max damage. Paper: to see if this item has a maximum amount of damage.
m.meta.damageable.has_max_damage
In a flow
“When a player types /kit → If The damageable has max damage → Answer Yes!”
When a player types /kit → If The damageable has max damage → Answer Yes!
What it does
True when the damageable has max damage. Paper: to see if this item has a maximum amount of damage. It's a check: put it in an If, and the flow goes one way when it's true and the other when it isn't. Find it under Items & inventories in the palette.
When to use it
Use it when the flow needs to: true when the damageable has max damage. Paper: to see if this item has a maximum amount of damage.
When not to
To pick between more than two outcomes, Switch or Random reads better than a chain of checks.
Typical wiring
Sockets: settings you can wire
- Item Item
-
The damageable: wire one in, like Item from Make a damageable.
What goes there: Type it in the side panel, or wire in an item. e.g. 3× Diamond
If it's empty: Optional. Left empty and unwired, the step runs without it.