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Items & inventories · Check

The damageable has max damage

True when the damageable has max damage. Paper: to see if this item has a maximum amount of damage.

Basic plan m.meta.damageable.has_max_damage

In a flow

“When a player types /kit → If The damageable has max damage → Answer Yes!”

When a player types /kit → If The damageable has max damage → Answer Yes!

What it does

True when the damageable has max damage. Paper: to see if this item has a maximum amount of damage. It's a check: put it in an If, and the flow goes one way when it's true and the other when it isn't. Find it under Items & inventories in the palette.

When to use it

Use it when the flow needs to: true when the damageable has max damage. Paper: to see if this item has a maximum amount of damage.

When not to

To pick between more than two outcomes, Switch or Random reads better than a chain of checks.

Typical wiring

Sockets: settings you can wire

Item Item

The damageable: wire one in, like Item from Make a damageable.

What goes there: Type it in the side panel, or wire in an item. e.g. 3× Diamond

If it's empty: Optional. Left empty and unwired, the step runs without it.

Often next

Related in Items & inventories

Wires and sockets · Data values · Plans