Logic · Step
Cancel: a player enchants an item
Stops this from happening, as if it never did: a player enchants an item. Only in a flow that starts when a player enchants an item, before any Wait.
m.on.enchant_item.cancel
In a flow
“When a player enchants an item → If something → Cancel: a player enchants an item”
When a player enchants an item → If something → Cancel: a player enchants an item
What it does
Stops this from happening, as if it never did: a player enchants an item. Only in a flow that starts when a player enchants an item, before any Wait. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Logic in the palette.
When to use it
Use it to decide what happens next: stops this from happening, as if it never did: a player enchants an item. Only in a flow that starts when a player enchants an item, before any Wait.
When not to
If nothing should change in Discord, a value node or a check is lighter.