Entities & mobs · Step
Spawn a zombie horse
Spawns a zombie horse where you say, with its own settings ready to fill in: domestication, eating, eating grass, jump strength, max domestication, rearing. Empty settings keep the usual values.
m.spawn.zombie_horse
In a flow
“When a player types /boss → Spawn a zombie horse at world 0 64 0 with domestication 1, eating on → Answer It's here!”
When a player types /boss → Spawn a zombie horse at world 0 64 0 with domestication 1, eating on → Answer It's here!
What it does
Spawns a zombie horse where you say, with its own settings ready to fill in: domestication, eating, eating grass, jump strength, max domestication, rearing. Empty settings keep the usual values. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. It gives 1 value later steps can use. Find it under Entities & mobs in the palette.
When to use it
Use it when the flow needs to: spawns a zombie horse where you say, with its own settings ready to fill in: domestication, eating, eating grass, jump strength, max domestication, rearing. Empty settings keep the usual values.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Where Location
-
Where it appears: wire a location in, or type world x y z.
What goes there: Type it in the side panel, or wire in a location. e.g. world 10.5 64 -3.2
If it's empty: Optional. Left empty and unwired, the step runs without it.
- Domestication Number
-
Its domestication; leave empty for the usual.
What goes there: Type it in the side panel, or wire in a number. e.g. 42
If it's empty: Optional. Left empty and unwired, the step runs without it.
Connects fromA member's variablesAccept applicationActive membersAddAdd a forum tagAdd a labelAdd a row to a Google SheetAdd a staff noteand 501 more
- Eating Yes / no
-
Its eating; leave empty for the usual.
What goes there: Type it in the side panel, or wire in true or false. e.g. true
If it's empty: Optional. Left empty and unwired, the step runs without it.
Connects fromAdd a labelAdd to a leaderboardAge from birthdayAI check a messageAnagram checkAndAnswer a deadlineAnti-nuke guardand 270 more
- Eating grass Yes / no
-
Its eating grass; leave empty for the usual.
What goes there: Type it in the side panel, or wire in true or false. e.g. true
If it's empty: Optional. Left empty and unwired, the step runs without it.
Connects fromAdd a labelAdd to a leaderboardAge from birthdayAI check a messageAnagram checkAndAnswer a deadlineAnti-nuke guardand 270 more
- Jump strength Number
-
Its jump strength; leave empty for the usual.
What goes there: Type it in the side panel, or wire in a number. e.g. 42
If it's empty: Optional. Left empty and unwired, the step runs without it.
Connects fromA member's variablesAccept applicationActive membersAddAdd a forum tagAdd a labelAdd a row to a Google SheetAdd a staff noteand 501 more
- Max domestication Number
-
Its max domestication; leave empty for the usual.
What goes there: Type it in the side panel, or wire in a number. e.g. 42
If it's empty: Optional. Left empty and unwired, the step runs without it.
Connects fromA member's variablesAccept applicationActive membersAddAdd a forum tagAdd a labelAdd a row to a Google SheetAdd a staff noteand 501 more
- Rearing Yes / no
-
Its rearing; leave empty for the usual.
What goes there: Type it in the side panel, or wire in true or false. e.g. true
If it's empty: Optional. Left empty and unwired, the step runs without it.
Connects fromAdd a labelAdd to a leaderboardAge from birthdayAI check a messageAnagram checkAndAnswer a deadlineAnti-nuke guardand 270 more
Values it gives
- Entity Entity
-
The zombie horse it spawned. Wire it into any Entity pin. e.g. Zombie Horse
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
Connects toAccept applicationAdd a forum tagAdd a labelAdd a Notion pageAdd a row to a Google SheetAdd a staff noteAdd a stickerAdd a Trello cardand 554 more