Players · Step
Change the damage
Change how much damage a hit does to the player, before it lands. 0 does no harm at all.
m.event.damage
In a flow
“When a player is hurt → If Cause is fall → Change the damage to 2.”
When a player is hurt → If Cause is fall → Change the damage to 2.
What it does
Change how much damage a hit does to the player, before it lands. 0 does no harm at all. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Players in the palette.
When to use it
Use it when the flow needs to: change how much damage a hit does to the player, before it lands. 0 does no harm at all.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Damage Number
-
The damage to deal instead, in half hearts. 0 does no harm.
What goes there: Type it in the side panel, or wire in a number. e.g. 42
If it's empty: Optional. Left empty and unwired, it uses 0.
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