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Players · Step

Change the damage

Change how much damage a hit does to the player, before it lands. 0 does no harm at all.

Basic plan m.event.damage

In a flow

“When a player is hurt → If Cause is fall → Change the damage to 2.”

When a player is hurt → If Cause is fall → Change the damage to 2.

What it does

Change how much damage a hit does to the player, before it lands. 0 does no harm at all. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Players in the palette.

When to use it

Use it when the flow needs to: change how much damage a hit does to the player, before it lands. 0 does no harm at all.

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

Damage Number

The damage to deal instead, in half hearts. 0 does no harm.

What goes there: Type it in the side panel, or wire in a number. e.g. 42

If it's empty: Optional. Left empty and unwired, it uses 0.

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Often next

Related in Players

Wires and sockets · Data values · Plans