Entities & mobs · Check
Is the enderman screaming
True when the enderman is screaming. Paper: the enderman is screaming/angry.
m.mob.enderman.is_screaming
In a flow
“When a player right-clicks an entity → If Is the enderman screaming → Answer Yes!”
When a player right-clicks an entity → If Is the enderman screaming → Answer Yes!
What it does
True when the enderman is screaming. Paper: the enderman is screaming/angry. It's a check: put it in an If, and the flow goes one way when it's true and the other when it isn't. Find it under Entities & mobs in the palette.
When to use it
Use it when the flow needs to: true when the enderman is screaming. Paper: the enderman is screaming/angry.
When not to
To pick between more than two outcomes, Switch or Random reads better than a chain of checks.
Typical wiring
Sockets: settings you can wire
- Entity Entity
-
The enderman: wire one in, like Entity from Spawn an entity.
What goes there: Type it in the side panel, or wire in an entity. e.g. Zombie
If it's empty: Optional. Left empty and unwired, the step runs without it.