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Lock the menu

Make an open menu ignore every click, or listen again. Handy while a flow works.

Basic plan m.menu.lock

In a flow

“When a player clicks a menu slot → Lock the menu → Take money → Lock off.”

When a player clicks a menu slot → Lock the menu → Take money → Lock off.

What it does

Make an open menu ignore every click, or listen again. Handy while a flow works. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Menus in the palette.

When to use it

Use it when the flow needs to: make an open menu ignore every click, or listen again. Handy while a flow works.

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

Player Player

Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.

What goes there: Type it in the side panel, or wire in a player. e.g. Alex

If it's empty: Optional. Left empty and unwired, the step runs without it.

Locked Yes / no

On ignores every click. Off listens again.

What goes there: Type it in the side panel, or wire in true or false. e.g. true

If it's empty: Optional. Left alone, it's on.

Connects fromAdd a labelAdd to a leaderboardAge from birthdayAI check a messageAnagram checkAndAnswer a deadlineAnti-nuke guardand 270 more

Often next

Related in Menus

Wires and sockets · Data values · Plans