Menus · Step
Lock the menu
Make an open menu ignore every click, or listen again. Handy while a flow works.
m.menu.lock
In a flow
“When a player clicks a menu slot → Lock the menu → Take money → Lock off.”
When a player clicks a menu slot → Lock the menu → Take money → Lock off.
What it does
Make an open menu ignore every click, or listen again. Handy while a flow works. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Menus in the palette.
When to use it
Use it when the flow needs to: make an open menu ignore every click, or listen again. Handy while a flow works.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Player Player
-
Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.
What goes there: Type it in the side panel, or wire in a player. e.g. Alex
If it's empty: Optional. Left empty and unwired, the step runs without it.
- Locked Yes / no
-
On ignores every click. Off listens again.
What goes there: Type it in the side panel, or wire in true or false. e.g. true
If it's empty: Optional. Left alone, it's on.
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