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Entities & mobs · Step

Set entity freeze

Set how frozen an entity is, from 0 up. At 140 it turns blue and takes cold damage.

Basic plan m.entity.set_freeze_ticks

In a flow

“When a player enters a region → Nearest entity → Set entity freeze to 140.”

When a player enters a region → Nearest entity → Set entity freeze to 140.

What it does

Set how frozen an entity is, from 0 up. At 140 it turns blue and takes cold damage. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Entities & mobs in the palette.

When to use it

Use it when the flow needs to: set how frozen an entity is, from 0 up. At 140 it turns blue and takes cold damage.

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

Entity Entity

The entity it's about: wire one in, like Entity from Spawn an entity.

What goes there: Type it in the side panel, or wire in an entity. e.g. Zombie

If it's empty: Optional. Left empty and unwired, the step runs without it.

Ticks Number

0 is warm, 140 is fully frozen.

What goes there: Type it in the side panel, or wire in a number. e.g. 42

If it's empty: Optional. Left empty and unwired, it uses 140.

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Often next

Related in Entities & mobs

Wires and sockets · Data values · Plans