Logic · Step
Player item damage: set damage
Changes the player item damage's damage before the server goes on with it. Only before any Wait.
m.on.player_item_damage.set_damage
In a flow
“When a player's tool loses durability → Player item damage: set damage → Done”
When a player's tool loses durability → Player item damage: set damage → Done
What it does
Changes the player item damage's damage before the server goes on with it. Only before any Wait. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Logic in the palette.
When to use it
Use it to decide what happens next: changes the player item damage's damage before the server goes on with it. Only before any Wait.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Damage Number
-
The player item damage's new damage.
What goes there: Type it in the side panel, or wire in a number. e.g. 42
If it's empty: Optional. Left empty and unwired, it uses 0.
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