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Items & inventories · Value

Firework effects size

Gives the firework's effects size, a whole number. Paper: the number of effects in this firework.

Basic plan m.meta.firework.effects_size

In a flow

“When a player types /kit → Answer effects size: {node.v.value} → Done”

When a player types /kit → Answer effects size: {node.v.value} → Done

What it does

Gives the firework's effects size, a whole number. Paper: the number of effects in this firework. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 1 value later steps can use. Find it under Items & inventories in the palette.

When to use it

Use it when the flow needs to: gives the firework's effects size, a whole number. Paper: the number of effects in this firework.

When not to

For a value that never changes, type it into the setting instead of wiring a node.

Typical wiring

Sockets: settings you can wire

Item Item

The firework: wire one in, like Item from Make a firework.

What goes there: Type it in the side panel, or wire in an item. e.g. 3× Diamond

If it's empty: Optional. Left empty and unwired, the step runs without it.

Values it gives

Effects size Number

The firework's effects size. e.g. 1

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Wires and sockets · Data values · Plans