Logic · Step
Cancel: a water bottle splashes
Stops this from happening, as if it never did: a water bottle splashes. Only in a flow that starts when a water bottle splashes, before any Wait.
m.on.water_bottle_splash.cancel
In a flow
“When a water bottle splashes → If something → Cancel: a water bottle splashes”
When a water bottle splashes → If something → Cancel: a water bottle splashes
What it does
Stops this from happening, as if it never did: a water bottle splashes. Only in a flow that starts when a water bottle splashes, before any Wait. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Logic in the palette.
When to use it
Use it to decide what happens next: stops this from happening, as if it never did: a water bottle splashes. Only in a flow that starts when a water bottle splashes, before any Wait.
When not to
If nothing should change in Discord, a value node or a check is lighter.