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Players · Step

Set fall distance

Change how far the game thinks a player has fallen. Setting 0 as they land cancels the fall damage.

Basic plan m.player.set_fall_distance

In a flow

“When a player steps on a slime block → Set fall distance to 0.”

When a player steps on a slime block → Set fall distance to 0.

What it does

Change how far the game thinks a player has fallen. Setting 0 as they land cancels the fall damage. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Players in the palette.

When to use it

Use it when the flow needs to: change how far the game thinks a player has fallen. Setting 0 as they land cancels the fall damage.

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

Player Player

Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.

What goes there: Type it in the side panel, or wire in a player. e.g. Alex

If it's empty: Optional. Left empty and unwired, the step runs without it.

Blocks Number

How far they count as having fallen, from 0 to 10000. 0 means no fall damage.

What goes there: Type it in the side panel, or wire in a number. e.g. 42

If it's empty: Optional. Left empty and unwired, it uses 0.

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Often next

Related in Players

Wires and sockets · Data values · Plans