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Chat & text · Step

Change the join message

Change the yellow line everyone sees when this player joins, or leave it empty to show nothing.

Basic plan m.event.join_message

In a flow

“When a player joins → Change the join message: <green>+ {player.name}”

When a player joins → Change the join message: <green>+ {player.name}

What it does

Change the yellow line everyone sees when this player joins, or leave it empty to show nothing. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Chat & text in the palette.

When to use it

Use it when the flow needs to: change the yellow line everyone sees when this player joins, or leave it empty to show nothing.

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

Message Text

What everyone sees when they join. Empty hides it. Variables allowed; MiniMessage tags like <gold> work.

What goes there: Type it in the side panel, or wire in text. e.g. Hello there

If it's empty: Optional. Left empty and unwired, it uses <yellow>{player.name} joined.

Connects fromA member's variablesAccept applicationAdd a Notion pageAdd a Trello cardAdd an emojiAdd to number in objectAdd up timesAdd working daysand 845 more

Often next

Related in Chat & text

Wires and sockets · Data values · Plans