World & blocks · Value
Move a location
A location some blocks away from another: up, down or along x and z.
m.world.offset
In a flow
“When a player uses a command → Set a block at Move a location 1 down from Player location.”
When a player uses a command → Set a block at Move a location 1 down from Player location.
What it does
A location some blocks away from another: up, down or along x and z. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 1 value later steps can use. Find it under World & blocks in the palette.
When to use it
Use it when the flow needs to: A location some blocks away from another: up, down or along x and z.
When not to
For a value that never changes, type it into the setting instead of wiring a node.
Typical wiring
Sockets: settings you can wire
- Location Location
-
Where: wire a location in, like Location from Player location, or type world x y z.
What goes there: Type it in the side panel, or wire in a location. e.g. world 10.5 64 -3.2
If it's empty: Optional. Left empty and unwired, the step runs without it.
- X Number
-
Blocks east (or west, negative).
What goes there: Type it in the side panel, or wire in a number. e.g. 42
If it's empty: Optional. Left empty and unwired, it uses 0.
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- Y Number
-
Blocks up (or down, negative).
What goes there: Type it in the side panel, or wire in a number. e.g. 42
If it's empty: Optional. Left empty and unwired, it uses 1.
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- Z Number
-
Blocks south (or north, negative).
What goes there: Type it in the side panel, or wire in a number. e.g. 42
If it's empty: Optional. Left empty and unwired, it uses 0.
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Values it gives
- Location Location
-
The moved location. e.g. world 0 65 0
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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