Players · Value
Experience
A player's experience level, how far the bar is filled, and their total points.
m.player.xp
In a flow
“When a player uses a command → Answer: You're level {node.xp.level}.”
When a player uses a command → Answer: You're level {node.xp.level}.
What it does
A player's experience level, how far the bar is filled, and their total points. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 3 values later steps can use. Find it under Players in the palette.
When to use it
Use it when the flow needs to: A player's experience level, how far the bar is filled, and their total points.
When not to
For a value that never changes, type it into the setting instead of wiring a node.
Typical wiring
Sockets: settings you can wire
- Player Player
-
Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.
What goes there: Type it in the side panel, or wire in a player. e.g. Alex
If it's empty: Optional. Left empty and unwired, the step runs without it.
Values it gives
- Level Number
-
Their experience level. e.g. 12
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
Connects toAccount ageActive membersAddAdd answer to formAdd soundboard soundAdd timeAdd to a counterAdd to a leaderboardand 719 more
- Bar Number
-
How full the bar is, from 0 to 1. e.g. 0.5
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
Connects toAccount ageActive membersAddAdd answer to formAdd soundboard soundAdd timeAdd to a counterAdd to a leaderboardand 719 more
- Total points Number
-
Every point they have, levels included. e.g. 290
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
Connects toAccount ageActive membersAddAdd answer to formAdd soundboard soundAdd timeAdd to a counterAdd to a leaderboardand 719 more