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Entities & mobs · Step

Set pickup delay

Set how many ticks a dropped item waits before a player can pick it up.

Basic plan m.entity.set_pickup_delay

In a flow

“When a player uses a command → Spawn a dropped item → Set pickup delay to 100.”

When a player uses a command → Spawn a dropped item → Set pickup delay to 100.

What it does

Set how many ticks a dropped item waits before a player can pick it up. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Entities & mobs in the palette.

When to use it

Use it when the flow needs to: set how many ticks a dropped item waits before a player can pick it up.

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

Entity Entity

The dropped item: wire one in, like Entity from Spawn a dropped item.

What goes there: Type it in the side panel, or wire in an entity. e.g. Zombie

If it's empty: Optional. Left empty and unwired, the step runs without it.

Ticks Number

Ticks before anyone can pick it up. 32767 stops it for good until changed.

What goes there: Type it in the side panel, or wire in a number. e.g. 42

If it's empty: Optional. Left empty and unwired, it uses 40.

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Often next

Related in Entities & mobs

Wires and sockets · Data values · Plans