Entities & mobs · Step
Set pickup delay
Set how many ticks a dropped item waits before a player can pick it up.
m.entity.set_pickup_delay
In a flow
“When a player uses a command → Spawn a dropped item → Set pickup delay to 100.”
When a player uses a command → Spawn a dropped item → Set pickup delay to 100.
What it does
Set how many ticks a dropped item waits before a player can pick it up. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Entities & mobs in the palette.
When to use it
Use it when the flow needs to: set how many ticks a dropped item waits before a player can pick it up.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Entity Entity
-
The dropped item: wire one in, like Entity from Spawn a dropped item.
What goes there: Type it in the side panel, or wire in an entity. e.g. Zombie
If it's empty: Optional. Left empty and unwired, the step runs without it.
- Ticks Number
-
Ticks before anyone can pick it up. 32767 stops it for good until changed.
What goes there: Type it in the side panel, or wire in a number. e.g. 42
If it's empty: Optional. Left empty and unwired, it uses 40.
Connects fromA member's variablesAccept applicationActive membersAddAdd a forum tagAdd a labelAdd a row to a Google SheetAdd a staff noteand 501 more