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Entities & mobs · Step

Set sniffer state

Changes the sniffer's state to one of the state values you pick. Paper: a new state for the sniffer.

Basic plan m.mob.sniffer.set_state

In a flow

“When a player right-clicks an entity → Set sniffer state: feeling_happy → Answer Done!”

When a player right-clicks an entity → Set sniffer state: feeling_happy → Answer Done!

What it does

Changes the sniffer's state to one of the state values you pick. Paper: a new state for the sniffer. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Entities & mobs in the palette.

When to use it

Use it when the flow needs to: changes the sniffer's state to one of the state values you pick. Paper: a new state for the sniffer.

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

Entity Entity

The sniffer: wire one in, like Entity from Spawn an entity.

What goes there: Type it in the side panel, or wire in an entity. e.g. Zombie

If it's empty: Optional. Left empty and unwired, the step runs without it.

Often next

Related in Entities & mobs

Wires and sockets · Data values · Plans