Regions & protection · Check
Location is in a region
Whether a location is inside a named region.
m.region.location_in
In a flow
“When a player right-clicks → If Location is in a region spawn → Cancel it.”
When a player right-clicks → If Location is in a region spawn → Cancel it.
What it does
Whether a location is inside a named region. It's a check: put it in an If, and the flow goes one way when it's true and the other when it isn't. Find it under Regions & protection in the palette.
When to use it
Use it when the flow needs to: whether a location is inside a named region.
When not to
To pick between more than two outcomes, Switch or Random reads better than a chain of checks.
Typical wiring
Sockets: settings you can wire
- Region Text
-
The region's name, like spawn. Letters, numbers, - and _.
What goes there: Type it in the side panel, or wire in text. e.g. Hello there
If it's empty: Optional. Left empty and unwired, it uses spawn.
Connects fromA member's variablesAccept applicationAdd a Notion pageAdd a Trello cardAdd an emojiAdd to number in objectAdd up timesAdd working daysand 845 more
- Location Location
-
Where: wire a location in, like Location from Player location, or type world x y z.
What goes there: Type it in the side panel, or wire in a location. e.g. world 10.5 64 -3.2
If it's empty: Optional. Left empty and unwired, the step runs without it.