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Regions & protection · Check

Location is in a region

Whether a location is inside a named region.

Basic plan m.region.location_in

In a flow

“When a player right-clicks → If Location is in a region spawn → Cancel it.”

When a player right-clicks → If Location is in a region spawn → Cancel it.

What it does

Whether a location is inside a named region. It's a check: put it in an If, and the flow goes one way when it's true and the other when it isn't. Find it under Regions & protection in the palette.

When to use it

Use it when the flow needs to: whether a location is inside a named region.

When not to

To pick between more than two outcomes, Switch or Random reads better than a chain of checks.

Typical wiring

Sockets: settings you can wire

Region Text

The region's name, like spawn. Letters, numbers, - and _.

What goes there: Type it in the side panel, or wire in text. e.g. Hello there

If it's empty: Optional. Left empty and unwired, it uses spawn.

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Location Location

Where: wire a location in, like Location from Player location, or type world x y z.

What goes there: Type it in the side panel, or wire in a location. e.g. world 10.5 64 -3.2

If it's empty: Optional. Left empty and unwired, the step runs without it.

Often next

Related in Regions & protection

Wires and sockets · Data values · Plans