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Effects · Step

Show the real area again

Show a player the true blocks in a box, undoing any fake ones there.

Basic plan m.fx.restore_area

In a flow

“When a player leaves a region → Show the real area again.”

When a player leaves a region → Show the real area again.

What it does

Show a player the true blocks in a box, undoing any fake ones there. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Effects in the palette.

When to use it

Use it when the flow needs to: show a player the true blocks in a box, undoing any fake ones there.

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

Player Player

Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.

What goes there: Type it in the side panel, or wire in a player. e.g. Alex

If it's empty: Optional. Left empty and unwired, the step runs without it.

Corner Location

Where: wire a location in, like Location from Player location, or type world x y z.

What goes there: Type it in the side panel, or wire in a location. e.g. world 10.5 64 -3.2

If it's empty: Optional. Left empty and unwired, the step runs without it.

Opposite corner Location

The other corner: wire a location in, or type world x y z.

What goes there: Type it in the side panel, or wire in a location. e.g. world 10.5 64 -3.2

If it's empty: Optional. Left empty and unwired, the step runs without it.

Often next

Related in Effects

Wires and sockets · Data values · Plans