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World & blocks · Step

Set campfire block signal fire

Turns the campfire block's signal fire on or off. Paper: the value of the 'signal_fire' property.

Basic plan m.bdata.campfire.set_signal_fire

In a flow

“When a player right-clicks → Set campfire block signal fire: on → Answer Done!”

When a player right-clicks → Set campfire block signal fire: on → Answer Done!

What it does

Turns the campfire block's signal fire on or off. Paper: the value of the 'signal_fire' property. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under World & blocks in the palette.

When to use it

Use it when the flow needs to: turns the campfire block's signal fire on or off. Paper: the value of the 'signal_fire' property.

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

Block Location

Where the campfire block is: wire a location in, like Location from When a player breaks a block, or type world x y z.

What goes there: Type it in the side panel, or wire in a location. e.g. world 10.5 64 -3.2

If it's empty: Optional. Left empty and unwired, the step runs without it.

Signal fire Yes / no

The campfire block's new signal fire.

What goes there: Type it in the side panel, or wire in true or false. e.g. true

If it's empty: Optional. Left alone, it's off.

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Often next

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Wires and sockets · Data values · Plans