Logic · Step
Player fail move: set allowed
Changes the player fail move's allowed before the server goes on with it. Paper: the check should be bypassed and the movement should be allowed. Only before any Wait.
m.on.player_fail_move.set_allowed
In a flow
“When a player's move is refused → Player fail move: set allowed → Done”
When a player's move is refused → Player fail move: set allowed → Done
What it does
Changes the player fail move's allowed before the server goes on with it. Paper: the check should be bypassed and the movement should be allowed. Only before any Wait. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Logic in the palette.
When to use it
Use it to decide what happens next: changes the player fail move's allowed before the server goes on with it. Paper: the check should be bypassed and the movement should be allowed. Only before any Wait.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Allowed Yes / no
-
The player fail move's new allowed.
What goes there: Type it in the side panel, or wire in true or false. e.g. true
If it's empty: Optional. Left alone, it's off.
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