Chat & text · Step
Broadcast near a place
Send a chat message to every player within some blocks of a place, in the same world.
m.chat.broadcast_near
In a flow
“When a bell is rung → Broadcast near a place: 30 blocks, <gray>A bell rings in the distance.”
When a bell is rung → Broadcast near a place: 30 blocks, <gray>A bell rings in the distance.
What it does
Send a chat message to every player within some blocks of a place, in the same world. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. It gives 1 value later steps can use. Find it under Chat & text in the palette.
When to use it
Use it when the flow needs to: send a chat message to every player within some blocks of a place, in the same world.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Centre Location
-
Where: wire a location in, like Location from Player location, or type world x y z.
What goes there: Type it in the side panel, or wire in a location. e.g. world 10.5 64 -3.2
If it's empty: Optional. Left empty and unwired, the step runs without it.
- Within Number
-
How far around, in blocks.
What goes there: Type it in the side panel, or wire in a number. e.g. 42
If it's empty: Optional. Left empty and unwired, it uses 30.
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- Message Text
-
What they see. Variables allowed; MiniMessage tags like <gold> work.
What goes there: Type it in the side panel, or wire in text. e.g. Hello there
If it's empty: Optional. Left empty and unwired, it uses <gray>A bell rings in the distance..
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Values it gives
- Sent to Number
-
How many players got it. e.g. 2
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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