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Entities & mobs · Step

Change an item frame

Make an item frame fixed so nobody can take or turn its item, or hide the frame itself.

Basic plan m.entity.set_frame_options

In a flow

“When a player uses a command → Spawn an item frame → Change an item frame: fixed.”

When a player uses a command → Spawn an item frame → Change an item frame: fixed.

What it does

Make an item frame fixed so nobody can take or turn its item, or hide the frame itself. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Entities & mobs in the palette.

When to use it

Use it when the flow needs to: make an item frame fixed so nobody can take or turn its item, or hide the frame itself.

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

Entity Entity

The item frame: wire one in, like Entity from Spawn an item frame.

What goes there: Type it in the side panel, or wire in an entity. e.g. Zombie

If it's empty: Optional. Left empty and unwired, the step runs without it.

Fixed Yes / no

Nobody can take the item or turn it.

What goes there: Type it in the side panel, or wire in true or false. e.g. true

If it's empty: Optional. Left alone, it's on.

Connects fromAdd a labelAdd to a leaderboardAge from birthdayAI check a messageAnagram checkAndAnswer a deadlineAnti-nuke guardand 270 more

Visible Yes / no

Off hides the frame itself.

What goes there: Type it in the side panel, or wire in true or false. e.g. true

If it's empty: Optional. Left alone, it's on.

Connects fromAdd a labelAdd to a leaderboardAge from birthdayAI check a messageAnagram checkAndAnswer a deadlineAnti-nuke guardand 270 more

Often next

Related in Entities & mobs

Wires and sockets · Data values · Plans