Logic · Step
Cancel: a bow or crossbow is fired
Stops this from happening, as if it never did: a bow or crossbow is fired. Only in a flow that starts when a bow or crossbow is fired, before any Wait.
m.on.entity_shoot_bow.cancel
In a flow
“When a bow or crossbow is fired → If something → Cancel: a bow or crossbow is fired”
When a bow or crossbow is fired → If something → Cancel: a bow or crossbow is fired
What it does
Stops this from happening, as if it never did: a bow or crossbow is fired. Only in a flow that starts when a bow or crossbow is fired, before any Wait. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Logic in the palette.
When to use it
Use it to decide what happens next: stops this from happening, as if it never did: a bow or crossbow is fired. Only in a flow that starts when a bow or crossbow is fired, before any Wait.
When not to
If nothing should change in Discord, a value node or a check is lighter.