Timers · Check
Timer is running
Whether a named timer exists and is counting, not paused.
m.timer.is_running
In a flow
“When a player uses a command → If Timer is running arena_clock → Answer: The round is on.”
When a player uses a command → If Timer is running arena_clock → Answer: The round is on.
What it does
Whether a named timer exists and is counting, not paused. It's a check: put it in an If, and the flow goes one way when it's true and the other when it isn't. Find it under Timers in the palette.
When to use it
Use it when timing matters: whether a named timer exists and is counting, not paused.
When not to
To pick between more than two outcomes, Switch or Random reads better than a chain of checks.
Typical wiring
Sockets: settings you can wire
- Timer Text
-
A name for this timer, so Stop a timer can find it, like arena_clock.
What goes there: Type it in the side panel, or wire in text. e.g. Hello there
If it's empty: Optional. Left empty and unwired, it uses timer.
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