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Entities & mobs · Step

Set enderman has been stared at

Turns the enderman's has been stared at on or off. Paper: the enderman has been stared at.

Basic plan m.mob.enderman.set_has_been_stared_at

In a flow

“When a player right-clicks an entity → Set enderman has been stared at: on → Answer Done!”

When a player right-clicks an entity → Set enderman has been stared at: on → Answer Done!

What it does

Turns the enderman's has been stared at on or off. Paper: the enderman has been stared at. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Entities & mobs in the palette.

When to use it

Use it when the flow needs to: turns the enderman's has been stared at on or off. Paper: the enderman has been stared at.

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

Entity Entity

The enderman: wire one in, like Entity from Spawn an entity.

What goes there: Type it in the side panel, or wire in an entity. e.g. Zombie

If it's empty: Optional. Left empty and unwired, the step runs without it.

Has been stared at Yes / no

The enderman's new has been stared at.

What goes there: Type it in the side panel, or wire in true or false. e.g. true

If it's empty: Optional. Left alone, it's off.

Connects fromAdd a labelAdd to a leaderboardAge from birthdayAI check a messageAnagram checkAndAnswer a deadlineAnti-nuke guardand 270 more

Often next

Related in Entities & mobs

Wires and sockets · Data values · Plans