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Starts when · Starts a flow

When a player types an unknown command

Starts when a player types a command the server doesn't know. Use it for a friendly 'did you mean' reply.

Basic plan m.on.unknown_command

In a flow

“When a player types an unknown command, the steps wired after it run.”

When a player types an unknown command → Broadcast That command doesn't exist. Try /help.

What it does

Starts when a player types a command the server doesn't know. Use it for a friendly 'did you mean' reply. It starts a flow, and gives the steps after it values about what happened. It gives 1 value later steps can use. Find it under Starts when in the palette.

When to use it

Use it to start a flow when a player types an unknown command.

When not to

If the flow should start from a click or a command instead, pick that trigger: a flow has exactly one.

Typical wiring

Values it gives

Command line Text

The command line of the unknown command. e.g. Elementium

If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.

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Often next

Related in Starts when

Wires and sockets · Data values · Plans