Commands · Value
Word at a position
Pick one word out of what a player typed, counting from 1. Found says whether there was a word there.
m.cmd.word_at
In a flow
“When a player uses /give → Word at position 2 of the line → Give that item.”
When a player uses /give → Word at position 2 of the line → Give that item.
What it does
Pick one word out of what a player typed, counting from 1. Found says whether there was a word there. It's a value node: no white pins, it works out its answer when a step wired to it needs it. It gives 2 values later steps can use. Find it under Commands in the palette.
When to use it
Use it when the flow needs to: pick one word out of what a player typed, counting from 1. Found says whether there was a word there.
When not to
For a value that never changes, type it into the setting instead of wiring a node.
Typical wiring
Sockets: settings you can wire
- Text Text
-
What to read. Variables allowed, like {trigger.args} for everything after the command's name.
What goes there: Type it in the side panel, or wire in text. e.g. Hello there
If it's empty: Optional. Left empty and unwired, it uses {trigger.args}.
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- Position Number
-
Which word, counting from 1.
What goes there: Type it in the side panel, or wire in a number. e.g. 42
If it's empty: Optional. Left empty and unwired, it uses 1.
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Values it gives
- Word Text
-
The word, or empty if there are not that many. e.g. diamond
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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- Found Yes / no
-
True when the line had a word at that position. e.g. true
If it's empty: Empty when the step didn't make one (it stopped early or was skipped); steps reading it get nothing.
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