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Players · Step

Set exhaustion

Set a player's exhaustion, the hidden count that wears saturation and then hunger down as they move and fight.

Basic plan m.player.set_exhaustion

In a flow

“When a player enters a region → Set exhaustion to 0 so they stop burning food.”

When a player enters a region → Set exhaustion to 0 so they stop burning food.

What it does

Set a player's exhaustion, the hidden count that wears saturation and then hunger down as they move and fight. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Players in the palette.

When to use it

Use it when the flow needs to: set a player's exhaustion, the hidden count that wears saturation and then hunger down as they move and fight.

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

Player Player

Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.

What goes there: Type it in the side panel, or wire in a player. e.g. Alex

If it's empty: Optional. Left empty and unwired, the step runs without it.

Exhaustion Number

How worn out they are, from 0 to 40. At 4 the game takes a saturation or food point.

What goes there: Type it in the side panel, or wire in a number. e.g. 42

If it's empty: Optional. Left empty and unwired, it uses 0.

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Often next

Related in Players

Wires and sockets · Data values · Plans