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World & blocks · Step

Start or stop thunder

Turn thunder on (which brings rain) or leave plain rain, for some seconds or until the game changes it.

Basic plan m.world.set_thunder

In a flow

“When a player uses a command → Start or stop thunder in the lobby world.”

When a player uses a command → Start or stop thunder in the lobby world.

What it does

Turn thunder on (which brings rain) or leave plain rain, for some seconds or until the game changes it. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under World & blocks in the palette.

When to use it

Use it when the flow needs to: turn thunder on (which brings rain) or leave plain rain, for some seconds or until the game changes it.

When not to

If nothing should change in Discord, a value node or a check is lighter.

Typical wiring

Sockets: settings you can wire

World Text

The world's name, like world or world_nether. Variables allowed.

What goes there: Type it in the side panel, or wire in text. e.g. Hello there

If it's empty: Optional. Left empty and unwired, it uses world.

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Thunder Yes / no

Thunder and lightning. Untick for plain rain.

What goes there: Type it in the side panel, or wire in true or false. e.g. true

If it's empty: Optional. Left alone, it's on.

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For Number

How long it lasts, in seconds. 0 lets the game decide.

What goes there: Type it in the side panel, or wire in a number. e.g. 42

If it's empty: Optional. Left empty and unwired, it uses 0.

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Often next

Related in World & blocks

Wires and sockets · Data values · Plans