Players · Step
Knock back
Shove a player away from a place the way a hit does, with extra lift when they are on the ground.
m.player.knockback
In a flow
“When a player enters a region → Knock back from the region's centre.”
When a player enters a region → Knock back from the region's centre.
What it does
Shove a player away from a place the way a hit does, with extra lift when they are on the ground. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under Players in the palette.
When to use it
Use it when the flow needs to: shove a player away from a place the way a hit does, with extra lift when they are on the ground.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Player Player
-
Leave unwired for the player who started the flow, or wire one in, like Player from When a player joins.
What goes there: Type it in the side panel, or wire in a player. e.g. Alex
If it's empty: Optional. Left empty and unwired, the step runs without it.
- From Location
-
The place the hit comes from: they are shoved away from it. Wire a location in, or type world x y z.
What goes there: Type it in the side panel, or wire in a location. e.g. world 10.5 64 -3.2
If it's empty: Optional. Left empty and unwired, the step runs without it.
- Strength Number
-
How hard, from 0 to 10. A sword hit is 0.4.
What goes there: Type it in the side panel, or wire in a number. e.g. 42
If it's empty: Optional. Left empty and unwired, it uses 0.4.
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