World & blocks · Step
Set sculk sensor last vibration…
Changes the sculk sensor's last vibration frequency to a whole number you pick. Paper: the last vibration frequency of this sensor.
m.tile.sculk_sensor.set_last_vibration_frequency
In a flow
“When a player right-clicks → Set sculk sensor last vibration frequency: 1 → Answer Done!”
When a player right-clicks → Set sculk sensor last vibration frequency: 1 → Answer Done!
What it does
Changes the sculk sensor's last vibration frequency to a whole number you pick. Paper: the last vibration frequency of this sensor. It's a step: it runs when the white wire reaches it, then the flow carries on from its Then pin. Find it under World & blocks in the palette.
When to use it
Use it when the flow needs to: changes the sculk sensor's last vibration frequency to a whole number you pick. Paper: the last vibration frequency of this sensor.
When not to
If nothing should change in Discord, a value node or a check is lighter.
Typical wiring
Sockets: settings you can wire
- Block Location
-
Where the sculk sensor is: wire a location in, like Location from When a player breaks a block, or type world x y z.
What goes there: Type it in the side panel, or wire in a location. e.g. world 10.5 64 -3.2
If it's empty: Optional. Left empty and unwired, the step runs without it.
- Last vibration frequency Number
-
The sculk sensor's new last vibration frequency.
What goes there: Type it in the side panel, or wire in a number. e.g. 42
If it's empty: Optional. Left empty and unwired, it uses 0.
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